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Presentation
Game Art & Design
Bachelor of Science
The bachelor's program in Game Art & Design offers a broad range of work-ready design and technology competencies focused on career paths in the specialty of game art. Students will acquire a combination of skills in drawing, perspective, 2D design and animation. They will study lighting and scene setup, color theory, anatomy and gesture, as well as explore motion maps, characters, level design and prototyping.
Students also will develop skills in scriptwriting, storyboarding, character animation, programming, networking and web-based game content production. In this program, students will learn the importance of creating portfolios and reels that reflect their knowledge of the game industry.
The objective of the program is to help the student attain an understanding of game content creation, communicate a game's premise and design satisfying puzzles out of the experience of the game. The game designer lays out the choices and options with an underlying purpose or story in mind.
Entry-level positions appropriate for graduates of Game Art & Design
include texture artist, character animator, modeler, and level designer.
The Bachelor of Science program in Game Art & Design lasts 12 quarters (four academic years) and contains 192 quarter credits, including 56 quarter credits in General Education.
