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Other courses

  1. BFA Computer Animation Course

  2. Digital Media Arts College

  3. http://www.dmac-edu.org/
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  5. » Technical educations » Computer science and telecommunications » Design and multimedia » 3D 
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    A Lecture course in which students become aware of the evolution of computer animation and its influences in the art world through the use of lectures, field trips, audio/visuals, discussions, readings and guest lectures.
     
    CG 1010 Basic Modeling
    3 credits
     
    Course Description & General Education Goals
     
    Students learn the computer operating system basics and navigation of the software™s user interface. Students focus on the elementary concepts of 3-D computer polygonal modeling techniques and application of texturing maps to 3-D models through basic UV layout. NURBS based curves are used to create polygonal surfaces and modeling from a
    reference is introduced. Basic lighting and texturing is introduced. Computer rendering of single images as well as of short sequences is accomplished. Maya Project directory structure is used at all times in the production process.
     
    CG 1020 Digital Imaging and Painting
    3 credits
     
    Course Description & General Education Goals
     

    Students use 2D and 3D photo/painting tools to gain an understanding of scanning for texture mapping techniques, image manipulation, and the printing and mounting of files for presentation.

     
    FA 1000 Principles of Design
    3 credits
     
    Course Description & General Education Goals
     

    This course offers a continuing study in the concepts of design. Students will demonstrate competency in the elements that form the basis of two dimensional art work such as line, shape, mass, texture, space, color, and value. These skills will be used as a tool for analyzing and designing spatial relationships, leading to a stronger sense of visualization and communication of three-dimensional forms.

     
    FA 1010 Basic Drawing
    3 credits
     
    Course Description & General Education Goals
     

    Introduction to the fundamentals of drawing, this course equips the student with a variety of basic skills, approaches and concepts explored through a comprehensive range of media. Orthographic views and perspective are explored.

     
    FA 1020 Figure Drawing I
    3 credits
     
    Course Description & General Education Goals
     

    In this studio-based course, drawing from live models, students will develop an understanding of gesture, movement, form, volume, and light. Emphasis is placed on the utilization of an economy of line to convey the structures of the figure. Prerequisite: Basic Drawing (must have at least a 2.0 in course)

     
    CG 1030 Intro to Animation
    3 credits
     
    Course Description & General Education Goals
     

    Emphasizes an understanding of the Principles of Animation as applied to three-dimensional computer-generated animation. The animation of cameras, lighting, and texturing are also addressed. Students are introduced to the concepts of controlling animation timing through the use of curve editors such as the Graph Editor as well as on the traditional use of Exposure Sheets or Dope Sheets. Prerequisite: Basic Modeling (must have at least a 2.0 in course)

     
    FA 1030 Three Dimensional Design
    3 credits
     
    Course Description & General Education Goals
     

    Emphasis on traditional fine art sculpture. Students will create three dimensional objects using various sculpting materials and utilizing drawn pre-visualizations. Students will develop a knowledge of natural forms concentrating on the figure.

    Prerequisites Basic Drawing, Principles of Design (must have at least a 2.0 in course)

     
    CG 2030 Animation I
    3 credits
     
    Course Description & General Education Goals
     

    Emphasizes an understanding of three-dimensional computer-generated animations and incorporates fundamental computer animation techniques developed in previous courses. Further exploration of the Principles of Animation as applied to the human figure. Introduction of particle systems and dynamics. Prerequisite: 2D Animation Principles (must have at least a 2.0 in course)

     
    FA 2000 Figure Drawing II
    3 credits
     
    Course Description & General Education Goals
     

    Exploration of the live human figure nude and clothed as it determines our understanding of subject, theme, composition and meaning. Attention is paid to facial details and expressiveness of the figure and personality. Prerequisite: Figure Drawing I (must have at least a 2.0 in course)

     
    CG 3000 Character Animation
    3 credits
     
    Course Description & General Education Goals
     

    An upper level course stressing how character animation influences character personality. Students become knowledgeable in multifaceted issues of human movement. The expression of emotion, timing, and the subtlety of character is explored. Lip-synching
    and dialogue animation are presented. Prerequisite: Animation I (must have at least a 2.0 in course)

     
    CG 3010 Character Modeling
    3 credits
     
    Course Description & General Education Goals
     

    Emphasis on character design in wireframe format, computer models created reflect true human facial expressions, personality and characteristics. Projects with focus on personality and expression of character. Issues in photo-realistic facial modeling and texturing are explored. Prerequisite: Modeling I (must have at least a 2.0 in course)


     
    FA 2010 Expressive Drawing
    3 credits
     
    Course Description & General Education Goals
     

    Students focus on the muscular structure of the human face and body. With an emphasis on facial and body language which result from character movement in an environment.
    Prerequisite: Figure Drawing II (must have at least a 2.0 in course)

     
    CG 3020 Creative Writing Studio
    2 credits
     
    Course Description & General Education Goals
     

    This course cultivates an awareness of narrative storylines through the creation of traditional film script writing. The course provides the foundation for students to build on and knowledge of the practical approaches of script writing. Writing scripts formatted
    for the animation industry is addressed. Prerequisites: College Writing, Expressive Theatre (must have at least a 2.0 in course)

     
    CG 3030 Advanced Animation and Concept Development
    3 credits
     
    Course Description & General Education Goals
     

    An higher level course with the focus on principles of production. The course examines various levels of the production pipeline. Students develop strategies for solving problems which arise in the production process. Students are placed in production teams and have weekly team meetings working on closely monitored projects with narrow guidelines. The Fur module of Maya Unlimited is also explored. Prerequisite: Character Animation, Character Modeling (must have at least a 2.0 in course)

     
    CG 3040 Digital Lighting and Texturing
    3 credits
     
    Course Description & General Education Goals
     

    An exploration of the theory of computer lighting and texture mapping using various methods in CGI. Students develop a strong knowledge of photo-realistic lighting and texturing for computer generated artificial objects through structured exercises. Advanced shader networks are utilized. Prerequisite: Character Animation, Character Modeling
    (must have at least a 2.0 in course)

     
    CG 3050 Digital Compositing and Visual
    3 credits
     
    Course Description & General Education Goals
     

    The course focus is on understanding the production pipeline and the digital compositing role in that process. This course incorporates a strong emphasis on the creation of visual effects in the world of filmmaking. This class also marks the Second Annual Portfolio
    Review for students. Prerequisite: Cinematic Techniques (must have at leasta 2.0 in course)

     
    CG 4000 Animation Production
    3 credits
     
    Course Description & General Education Goals
     

    Student will experience a pre-production course, designed to be used as a foundation to build on for the production of a senior project. Phases include initial story creation, animation script , staging plan, lighting and sound design. End product of class will be a
    presentation of animatic, storyboards, Animation Script and all designs. Prerequisite: Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Advanced Animation and Concept Development (must have at least a 2.0 in course)

     
    CG 4010 Advanced Digital Compositing
    3 credits
     
    Course Description & General Education Goals
     

    This advanced course explores Computer Generated Imagery and its integration with footage from other sources such as film or video. Issues in color correction and plate matching are addressed. Camera tracking is accomplished through the use of Maya Live,
    integration and syncing with an audio track complete the study. Prerequisite: Digital Compositing and Visual Effects

     
    FS 2000 Filmmaking
    3 credits
     
    Course Description & General Education Goals
     

    This course includes the production of a short film through the process of pre-production, soundtrack, compositing, and final cut. Prerequisite: Cinematic Techniques (must have at least a 2.0 in course)

     
    CG 4020 Senior Seminar: Animation Studio
    3 credits
     
    Course Description & General Education Goals
     

    This course provides further instruction in animation through the use of structured critiques and exploration of advanced animation interfaces in Maya. Prerequisite: Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Animation Production (must have at least a 2.0 in course)

     
    CG 4030 Computer Animation Thesis
    3 credits
     
    Course Description & General Education Goals
     

    Designed to prepare seniors as animation professionals. Emphasis is on development and implementation of student's Senior demo reel concepts. The course centers on a senior project that results in a rendered animation with sound. Course will center around
    meeting production deadlines, as well as reviews and critiques of senior works-in-progress. Prerequisite Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Animation Production (must have at least a 2.0 in course)

     
    CG 4040 Advanced Applications in Animation
    3 credits
     
    Course Description & General Education Goals
     

    An advanced level course for students with previos experience in intermediate modeling and animation techniques. The focus will be on the creation and manipulation of animation data clips originating from motion capture and incorporating the artist's interpretation and application. Prerequisite: Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Animation Animation and Concept Development (must have at least a 2.0 in course)

     
    CG 4050 Animation Portfolio
    3 credits
     
    Course Description & General Education Goals
     

    Practicum in presentation; including finalization of demo reel production and packaging to assist students in documenting and organizing their work for graduate school and/or job placement. This class culminates in the final Portfolio Review. Prerequisite: Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Computer Animation Thesis (must have at least a 2.0 in course)

     
    CG 4060 Advanced Visual Effects
    3 credits
     
    Course Description & General Education Goals
     

    Featuring advanced scripting utilizing MEL (Maya Embedded Language) primarily for use with particles, dynamics, and expressions. Prerequisite: Senior with g.p.a of 2.5 or above in Computer Animation Prerequisite: Advanced Digital Compositing (must have at least a 2.0 in course

     
    CG 4070 Animation Internship
    1 credits
     
    Course Description & General Education Goals
     

    This special elective class is available to Seniors for the express purpose of building ties with the animation industry and learning firsthand the production processes with approved companies. The student will have a faculty sponsor to facilitate this course. Prerequisite: Senior with g.p.a of 3.0 or above in Computer Animation and chairperson approval.

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